Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0b8
Issue ID
967818
Regression
No
Unity fails creating or switching projects within the Editor if "MalwareBytes" is opened
How to reproduce:
1. Open Unity
2. Go to File
3. Create / open a project from editor
Expected result: The current instance of Unity is shut down and a new instance of Unity is opened
Actual result: The current instance of Unity shut down and no new instance is created
Reproducible with - 2017.1.2f1, 2017.2.1p1, 2017.3.0f3
Not reproducible with - 2018.1.0b1
Note - can't reproduce on 2018.1.0b1. 2017.3.0f3 opens new Unity instance, but bug reporter appears
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Foxxie
Mar 20, 2018 00:39
I know this issue is resolved (wont fix) but if anyone is still interested, I narrowed this issue down to Malwarebytes randomware protection. If this is turned off, Unity is able to switch projects.
Unity version used: 2017.3.1f1