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RectTransforms of children in duplicated UI hierarchies differ from orig...
Steps to reproduce: 1. Create new project2. Set pivot mode to center3. Add Scroll View to scene4. Select it in hierarchy and start d... Read more
[iOS] Meshes are almost black on device screen when going through the Ev...
Steps to reproduce:1) Download attached project and open in Unity2) Make sure Multithreaded Rendering is enabled in the Player Setti... Read more
[UI Element] Incorrect icon for the .USS and .uXML file appers in the pr...
What happened: The icon for the .USS and .uXML file appears as a unity icon with grey background whereas it should appear as a white... Read more
Unable to delete an array item with the delete key
To reproduce:1. Open a new Unity project2. Create a new C# script and create a public array3. Attach the script to any object4. Exte... Read more
Generating squares with meshes larger than ~65500 vertices causes wrong ...
How to reproduce:1. Download attached project file2. Select GameObject in Hierarchy Window3. In Inspector Window, change Mesh Genera... Read more
ParticleSystem.Simulate has a noticeable delay
How to reproduce:1. Download attached project file and open scene '1'2. Enter Play Mode You can see the white particle of particle s... Read more
[Regression] Generating a MeshCollider took 5-10 times longer
How to reproduce:1. Download attached project file2. Enter Play Mode Actual result: In Unity 2017.3.0b9 the time it takes to add the... Read more
Cloth components causes JobTempAlloc allocations
How to reproduce:1. Open the attached project2. Open the "TestScene" scene3. Enter Play mode, after the girl passes the camera error... Read more
"??" operator succeeds for destroyed objects
Reproduction steps: 1. Open "null-coalesce-repro.zip" project2. Open "breakstuff" scene3. Enter Play mode Expected Result: "??" oper... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS