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Entering a value >100 in Crunch Compressor Quality and hitting Apply rig...
Steps to reproduce:0. Switch platform to Android1. Import the attached image (or any other square image) into a project2. Set Textur... Read more
Object is deselected after moving its component to another object
Steps to reproduce:1. Open attached “MoveComponent.zip” Unity project2. Open “Test” scene3. Select "GameObject1" object in Hierarchy... Read more
"Revert Value to Prefab" on UI prefab messes up its own and the opposite...
To reproduce:1. Open attached Unity project "New Unity Project.zip"2. Open "Scene" scene3. In the hierarchy, locate Canvas --> Im... Read more
Override Track separated from parent track if both selected after drag-a...
Steps to reproduce:1. Open attached “OverrideTrack.zip” Unity project2. Open “Test” scene3. Select “Director” object in Hierarchy4. ... Read more
Selecting a large SerializedObject asset pauses editor for 2 seconds eve...
Reproduction steps:1. Download project "SpriteLightsBug.zip" and open in Unity2. Open Project window Assets folder3. Click on CityLi... Read more
SerializedProperty's propertyPaths do not match appropriate property nam...
Reproduction steps:1. Download project "New Unity Project.zip" and open in Unity2. Open console window3. Select Directional Light in... Read more
Crash on GameObject::GetSupportedMessagesRecalculate when importing Unit...
Reproduction steps:1. Open Unity editor and create a new project2. Drag UnityUIExtensions.unitypackage to Project window3. In the Im... Read more
[Apple] Valid receipt fails local validation using CrossPlatformValidator
Valid receipt fails local validation using CrossPlatformValidator Read more
Non-recursive AssetDatabase.GetDependencies() returns incorrect items on...
To reproduce:- open project- open Maintainer through the Tools > Code Stage > Maintainer > Show menu- switch to the Usages ... Read more
"Assertion failed: TLS Allocator ALLOC_TEMP_THREAD..." error is thrown w...
How to reproduce:1. Open user attached project and "aaa" scene2. Notice that user has SpriteAtlas that uses RGBA Crunched ETC 2 Text... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS