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Selection.objects doesn't select objects in the project window first column
How to reproduce:1. Open given Unity project2. Select Editor folder from Hierarchy in Project window3. Select Assets -> Create -&... Read more
PackedMemorySnapshot: Missing connections between native objects
To reproduce Open attached user project Open Assets/Scene.unity Open in top menu bar "BugReport > Open TestCode Window" Click Cap... Read more
Assembly Definition files do not force assembly creation on "Reimport Al...
To reproduce:- Start cache server- Open attached project- Make sure Unity connected to the cache server- Make sure Assembly Definiti... Read more
Game Objects with Image component don't get greyed out when using Hierar...
To reproduce:1. In empty project, create a UI image and change it's color to any (for example red)2. Type in random letters to Hiera... Read more
[Collab] Asset with non-latin name is shown as removed/added after every...
To reproduce:1. Open repro project, push to Collab2. Pull project on 2nd machine3. Replace assets with identical one on 1st machine,... Read more
Frame Debugger displaying additional information when out of focus
Steps to reproduce:1. Open a new project2. Enable Frame Debugger and go through some frames3. Click out of Unity, make it out of foc... Read more
Assets are not created from drop down menu if any projectSettings are op...
To reproduce:1. Create a new project2. Open any projectSettings(i.e. Editor)3. Create any asset using Assets drop down menu(gif atta... Read more
Scene view changes when double clicking on "Persp" under the gizmo
Steps to reproduce : - create a new project- right click two times on the "Persp" under the gizmo and notice the scene view change Read more
[iOS] Xcode warning: 'interfaceOrientation' is deprecated: first depreca...
Reproduction steps:1. Open the attached '975718_stripped' project.2. Build and run the attached project.3. Check the Xcode Issue Nav... Read more
Color Artifacts appear with compressed lightmaps
Steps for reproduction:1) Download and open the project below2) Open the scene `t1`3) Ensure that `Compress Lightmaps` is enabled4) ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS