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[Collab] Null Reference Exception errors are thrown when using Collabora...
1. Create a new Unity project and open it2. Right click on Project tab and add another Project tab (Add Tab --> Project)3. Close ... Read more
[OSX] Editor fails to recognize installed Il2cpp support
-e: it shows an error saying Il2cpp is missing despite it being installed -repro:--install Editor with OSX Standalone Il2CPP support... Read more
Crash on Rigidbody::CleanupInternal on disabling GameObject with Rigidbo...
The crash appears only if both parent and child GameObjects have a Wheel Collider component and the parent GameObject has a Rigidbod... Read more
Unity Editor does not recognize assets if an importer warning has been e...
How to reproduce:1. Open Unity2. Load tester-submitted project(ShaderLineEndings.zip)3. Inspect shaders. Some will be ok, others cou... Read more
[Renderer] Mesh Particle Pivot offset adjustment based on particle size ...
Looks like we were using size*size before, and now it is just size.(i.e. to make the particles appear in the same position, a size o... Read more
[UI] Clicking on `Swatches` text on Color Picker doesn't toggle the grou...
Swatches group in new Color picker doesn't toggle when clicked on `Swatches` text. Instead, user needs to click on the triangle icon... Read more
[Win] standalone il2cpp build fails with errors
-e: when trying to compile an empty project it will fail with errors -repro:--install Editor with Windows Standalone Il2CPP support ... Read more
[Regression] Crash in Projector::PrepareRenderNode after selecting gameo...
Steps to repro: 1. Open attached project and 't1' scene;2. Select 'Terrain' gameobject in the Hierarchy;3. In the Terrain Inspector ... Read more
[Timeline] Changes in inline curve editor aren't applied immediately for...
Steps to reproduce:1. Open attached “CurveEdit.zip” Unity project2. Open “Test” scene3. Select “Director” object in Hierarchy4. Go t... Read more
[AI] Missing Assembly Reference exception is shown when importing the Na...
What happened:Missing Assembly Reference exception is shown when importing the NavMeshComponents Package. Steps to Reproduce:1. Down... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS