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[Lighting] “Lightmap Overlap” mode is not available for Scene Visualisation
“Lightmap Overlap” mode is not available for Scene Visualisation. Steps to Reproduce:1. Open LightSettings Window from Window Menu &... Read more
[XR][iOS][Vuforia] Background plane doesn't fill the entire screen
Reproduction steps:1. Make sure Vuforia module is installed.2. Create a new project.3. Import the attached package " 979615_Package"... Read more
[Timeline] Copied Timeline tracks and clips retain a link to the source ...
Reproduction steps:1. Download project "TimelineCopyIssue.zip" and open in Unity2. Copy track from SetA/TimelineA3. Paste the copied... Read more
Generic animation's position is being regressed every loop when timelin...
To reproduce:1. Open user's project, scene Scene2. Enter Play mode3. Observe two timeline-controlled animations: humanoid and generi... Read more
Vector2.Angle does not always return 0 between two identical vectors
Steps to reproduce:1. Open attached “Angle.zip” Unity project2. Enter Play mode3. Observe Console window Expected results:Angle with... Read more
Instancing Variants, when set to "Strip Unused", strips too much
To reproduce:1) Open the project and "thing" scene.2) Select Edit->Project Setting->Graphics, set Instancing Variants to Strip... Read more
[iOS] Project that contains IAP plugin fails when building for iOS platform
To reproduce:1. Open project attached by the user2. Build it for iOS platform Expected result: Build succeedsActual result: With IL2... Read more
Applying Prefab with TextMeshProUGUI text changes position of other UI e...
To reproduce:1. Open repro project2. Select Canvas -> 'StarMenu' gameObject3. In inspector click 'Apply' button 5-7 times Expecte... Read more
Scrollview wont scroll by dragging if resolution is set to 1920x1080
To reproduce:1. Open attached Unity project "Project7 cliente.zip"2. Open "demo" scene3. Go into Play mode4. choose 1080x1920 resolu... Read more
Calling tilemap.CompressBounds() causes a tilemap to stop rendering only...
Reproduction steps:1. Open the attached project "TilemapBug.zip";2. Open the main.unity scene;3. Enter a play mode;4. Press "Space" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS