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[Unity 5.6] Info.plist file in built project does not contain the LSMini...
To reproduce:1. Create and build empty project2. Open build's 'Info.plist' file Expected: Info.plist file int 5.6 should contain 'LS... Read more
[Sprite Shape Profile] Rect tool doesn't draw in scene view on selecting...
Rect tool doesn't draw in scene view by selecting sprite shape controller Note:Occurring for strip and shape profile as well, Sprite... Read more
[.NET Backend] Changing backends is impossible without killing Unity.exe...
To reproduce:1) Create new project2) Go to Player Settings3) Change scripting backend to .NET 4.6 and agree to restart Expected: Edi... Read more
Editor freezes for some time if you exit playmode while async loading a ...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Press SPACE to async load a scene4. Exit playmode Ex... Read more
Bone flips in animation preview, but only when FBX root object is select...
To reproduce (or just look at the video):1) Create new project and import the attached package2) Select either FBX in Animation fold... Read more
UI Elements are no longer rendered when re-entering scene
Steps to reproduce:1. Download 980028_repro.zip and open "MasterScene" scene2. Play the scene.3. Press sign in button.4. Click on Cl... Read more
Setting invalid values in a RectTransform doesn't throw any errors and l...
It is possible for the user to set 'Inifinity' and 'NaN' values in a RectTransform which can lead to obscure behaviour. It's pretty ... Read more
Profiler search results contain unrelated data
When using the search function in the profiler I'm getting inconsistant results compared to Unity 2017.1 and 2017.2. When searching ... Read more
[Sprite Shape Profile] Clicking on doc button in Editor opens a "missing...
Clicking on doc button in Editor opens a "missing page error" page for 'Sprite Shape Profile' & 'Sprite Shape Controller' Steps ... Read more
[Sprite Shape Profile] Bevel size value doesn't reset to zero once it's ...
Bevel size value doesn't reset to zero once it's updated Steps to Repro:1. Open/Create project > project window > right click2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS