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Rigidbody Interpolation hitches when moving VR camera's container
Closing issues because we have been unable to reproduce this behavior. Steps to reproduce:1. Download the latest attached project ("... Read more
Crash in physx::PxcDiscreteNarrowPhasePCM after entering a Play mode if ...
Reproduction steps:1. Open the attached project "crash.zip";2. Open the Main.unity scene;3. Make sure that object riverscene1/ground... Read more
CreateDelegate does not handle virtual methods properly in IL2CPP
To reproduce:1. Open project attached by QA2. Open BugReport scene and enter play mode3. In the console notice output "Child" (expec... Read more
[Metal] [HDR] [Defered] Screen and objects are filled with black squares
Reproduction steps:1. Open the attached '980122.zip' project.2. Build and run the 'New scene' using an iOS device.- Notice, that scr... Read more
Unity locks after canceling license return
How to reproduce:1. Open new project2. Press Help > Manage license > Return License > Confirm > No Actual result: the UI... Read more
[Metal] [iOS] [Anti Aliasing] Some objects doesn't render and sometimes ...
Reproduction steps:1. Open the attached project.2. Build and run it on an iOS device. Actual result (screenshots attached):- Backgro... Read more
Unity crashes when stop playing a scene after XRDevice.Enabled = true ...
Steps to reproduce:1. Open the attached project2. Open the test scene3. Switch Platform to Windows Store4. Make sure what a headset ... Read more
Blit always using gamma color space when using Blit to copy texture in l...
To reproduce:1. Open user's project2. Enter Play mode3. Press space to toggle texture's color space between linear and gamma Expecte... Read more
Cannot continue offline activation if it was canceled
Steps to reproduce:1. Disable internet connection2. Open the Unity Launcher3. Press "Manual Activation:4. Press "Cancel"5. Press "Ma... Read more
Login using Google/Facebook Screen doesn't appear
Log in using Google / Facebook screen doesn't appear instead only Login with Unity or Work Offline screen appears. Steps to Reproduc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS