Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.2.X
Votes
0
Found in
2017.3.0f1
2018.1.0b1
Issue ID
980070
Regression
Yes
Login using Google/Facebook Screen doesn't appear
Log in using Google / Facebook screen doesn't appear instead only Login with Unity or Work Offline screen appears.
Steps to Reproduce:
- Launch Unity.
- Logout if already logged In.
Notice- Login Screen only has Login with Unity option.
Video : See Attached Video for Details ( "LoginMissing 2017.3RC1")
Works Fine On: 2017.3.0b11, 2017.3.0b10 , 2017.3.0a7 , 2017.2.0f3
Reproduced On: 2017.3.0f1, 2017.3.0f3 , 2018.1.0b1
Regression On: 2017.3.0f1
Notes:
- Appears always
- Appears only on MAC.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment