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[WebGl] TouchPhase.Stationary does not get called when receiving touch i...
To reproduce:1. Open project attached (touch input required)2. Build it for WebGl3. In your built project try touching and holding y... Read more
Application.targetFrameRate doesn't work in batch mode when VSync is on
When starting Windows Standalone in a -batch mode it eats around 60% of my Core i7 CPU (it is empty project with empty scene !!! )No... Read more
[Video]Video glitches when rendering mode is set to "Material Override".
Video glitches when rendering mode is set to "Material Override". Steps to repro:1. Open attached project > Open "Material Overri... Read more
[Video]Video glitches when rendering mode is set to "API only
Video glitches when rendering mode is set to "API only". Steps to repro:1. Open attached project > Open "API Only" scene.2. Enter... Read more
Rigged FBX model is rotated when undoing object's transform
To reproduce:1. Open project attached, test scene2. In Hierarchy window, select model1 or model23. In Inspector window, change any o... Read more
Mesh Filters within Blender files are not recognized in Cloud Builds mak...
Steps to reproduce:1. Open QA's attached project2. Open scene "1" in Assets folder3. Add the opened scene to the Build Settings4. Pu... Read more
[Video]Video glitches when rendering mode is set to "Render Texture
Video glitches when rendering mode is set to "Render Texture". Steps to repro:1. Open attached project > Open Render Texture scen... Read more
Editor assemblies get referenced in main and Plugins projects
To reproduce:1) Open attached project Expected: No warnings in consoleActual: Console has warnings about type confliction like this:... Read more
[Video] Video glitches every time either rendering mode is set to a "Cam...
Video glitches when rendering mode is set to "Camera Far Plane". Steps to repro:1. Open attached project > Open Far Plane Scene.2... Read more
[2D] Batching for two or more sprite atlas is calculating incorrectly
Batching for two or more sprite atlas is calculating incorrectly Steps to Repro:1. Play the scene in the attached project > game ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS