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Moving asmdef file together with scripts causes nonstandard compile errors
Steps to reproduce:1. Open user attached project2. Drag-and-drop the script and the asmdef file into the folder. Make sure to drag-a... Read more
[Windows] System.Net.Sockets.SocketException when saving is run through...
Steps to reproduce:1. Open user attached project on Windows2. Hit Play3. Go to "Window > Editor Test."4. Press "BestHTTP"5. Check... Read more
[Editor] "Invalid Image Assertion failed" occurs when Graphics API is sw...
"Invalid Image Assertion failed" occurs when Graphics API is switched to OpenGLES2 on Windows Steps to Repro:1. Create new project &... Read more
PackedMemorySnapshot: Incorrect name for generic types
Steps to reproduce:1. Open user attached project2. Select "Assets/New My Scriptable Object.asset" in Project panel3. Click Mainmenu ... Read more
NavMesh Path does not wrap around the edges of an object
To reproduce:1. Open the attached project "NAVMESHAGENT PATH EDGE WRAP.zip"2. Open scene "scene"3. Play4. Open the Navigation tab to... Read more
Significant increase in triangle and vertex count when lighting identica...
Steps to reproduce:1. Open attached “LightingPerformance.zip” Unity project2. Open “Main” scene3. Enter Play mode4. Enable Stats in ... Read more
Upgrading project from 2017.1 to 2017.2, slows down Root Motion
Reproduction steps: 1. Open "AnimationTest3.zip" project2. Enter Play mode3. Walk around using WASD Expected Result: The Player move... Read more
Re-enabling Animator changes default Animator component values
To reproduce:1. Open the attached project;2. Open TestScene.unity and hit play;3. Click "Hide" button;4. Click "Disable" button;5. C... Read more
Gameobject starts rotating when a force is applied to the center of its ...
To reproduce:1. Open user's attached project2. Open and play "Main" scene3. Wait 5 seconds for the rocket to start recentering itsel... Read more
NavMesh bakes inside collider marked as Not Walkable
Steps to reproduce:1. Open attached project "New Unity Project (2).zip"2. Make sure the cube scale is large enough (20,10,20 is fine... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS