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[Animation] Rig and Automatic Root Bone assignment
To reproduce:1) Open attached project and scene2) Check out the models with full skeleton Notice that their root bone in skinned mes... Read more
[Physics] Inconsistent wheel colider behavior if wheel coliders exist du...
To reproduce: 1. Download and open attached "tankgame.zip" project.2. Enter play mode.3. Press anywhere on terrain to set a way poin... Read more
Crash on skipping transcoding twice in Video
Editor crashes when you skip transcoding twice in a video. Steps to reproduce:1) Open the attached project2) File > Build Setting... Read more
Physics object gets stuck when sliding up a curved mesh collider at a hi...
Steps to reproduce:1. Open user's attached project2. Open and play scene "bug"3. Observe that the cube sliding along one of the mesh... Read more
Aspect Ratio Fitter causes its sibling to move when Transform is set to ...
Steps to reproduce:1. Download and open the attached project2. Observe how the UI looks3. Delete "Layer" gameObject4. Drag the prefa... Read more
[Android] Setting Screen.fullScreen = false does not leave fullscreen mode
How to reproduce:1. Open QA Attached project2. Deploy to device3. Notice app nav bar disappearing twice Reproduced on: 2018.1.0a1, 2... Read more
RectTransform.sizeDelta resets prefab with RectTransform position if was...
To reproduce:1. Open project2. Play scene3. Press button 'A', notice that emoji is added to right upper corner of white rectangle4. ... Read more
Vector3.Slerp returns imprecise result if 2nd vector has smaller values ...
To reproduce:1. Open repro project2. Open test runner3. Run all tests Expected: 'Vector3Slerp_tIs1_ResultIsb' test will return (3.00... Read more
Instantiated UI elements get incorrect values in ScrollView's content's ...
Steps to reproduce:1. Open user attached project2. Open the scene named "testscene"3. Notice that testscript.cs is set to instantiat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS