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Vector3Int causes boxing and high memory allocation when used as key in ...
Reproduction steps:1. Download "BetterVector3Int.zip" project and open in Unity2. Select Window > Profiler > Memory3. Select T... Read more
[GLCore] Crash when using indirect args buffer as RWBuffer
How to reproduce:1. Download user provided project2. Open the project and change the graphics API to GLCore or launch the editor wit... Read more
[Linux Editor] Out of memory when importing a specific big Texture
Steps to reproduce:1. Download "big_icon_project.zip" (contains a single 2048x2048 texture)2. Extract & Open it with Unity Resul... Read more
Adding component on fbx prefab root on import causes inspector null refe...
Adding a component to the root of a fbx prefab with an assetPostProcessor, causes the inspector to throw a null reference exception,... Read more
Wheel Collider Spring Damper affects vehicle's velocity
To reproduce:1. Open repro project2. Play scene Expected: red and white cuboid velocity will be the sameActual: red cuboid(with high... Read more
[Timeline] Animation clips extend from the left handle
Animation clips extend from the left handle. Steps to repro:1. Open attached project > MultipleClips scene.2. Click on Window >... Read more
[Mixed Reality] Headset does not launch into mixed reality view when run...
Steps to reproduce:1. Open Unity as Administrator2. Open any Mixed Reality project3. Switch platform to Windows Store4. Play a scene... Read more
Particle Collision not detected when Particle System is negative in scale
To reproduce:1. Open attached Unity project "ParticleCollisionBug.zip"2. Open "demoscene" scene3. Go into Play mode4. Inspect the pa... Read more
WheelCollider damping rate value is ignored if set in edit mode
To reproduce:1. Open repro project2. Play scene3. Press 'G' key Expected: both cuboids will be moving at the same speedActual: One o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS