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Sprite 2D physicsShape is not set until 'Edit Physics Shape' tab is open...
To reproduce: 1. Open Project2. Set Sprite's MeshType to FullRect3. Drag sprite into scene4. Add PolygonCollider2D5. Notice the Poly... Read more
[TreeCreator] Error "NullReferenceException" are thrown when the main no...
1. Open attached "CrashRepro.zip" Unity project2. Enter "test" scene3. Select Tree4. Select one of the branch group from the inspect... Read more
Random.insideUnitCircle always returns (0, 0)
Random.insideUnitCircle is no longer functional Download attached project or have a script do a: Debug.Log(Random.insideUnitCircle);... Read more
[iOS][IL2CPP] Player crashes at ObjectTranslator_importType after loadin...
To reproduce:1. Download attached project2. Build it for iOS platform-- If there would be any issues with building project open XCla... Read more
XRNodeState.TryGetAngularVelocity returns incorrect values while using O...
Steps to reproduce:1. Download the latest attached project(XRNODEBUG.zip)2. Open the project3. Enable VR and set SDK to OpenVR4. Ent... Read more
Crash on 'PPtr<AnimatorState>::operator AnimatorState * __ptr64' during ...
Steps to reproduce:1. Open user attached project2. Reimport ProtagonistController.controller Expected result: editor should not cras... Read more
Editor crashes when entering/exiting play mode with a high number of Til...
Steps to reproduce:1. Open attached "CrashRepro.zip" Unity project2. Enter "test" scene3. Enter play mode-- Unity crashes (if not, e... Read more
[iOS][ReplayKit] Screen doesn't autorotate when recording with ReplayKit...
How to reproduce:1. Open the attached project2. Build and run Test scene on iOS device3. Click "Start Recording" and then choose "Re... Read more
[Speed Tree]Assertion failed error appears when the user stops play mode...
Assertion failed error appears when the user exits the play mode when billboard renderer component is attached to a speed tree and p... Read more
[Auto] Baked lights don't fallback to Realtime when GI systems are disabled
Steps for reproduction:1) Download the project below and open scene `t1`2) Ensure that all GI systems are disabled in lighting windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field