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Prefab preview remains in scene/game window when entering play mode
How to reproduce:1. Open given Unity project2. Enter "Bug Repro" scene3. Select "Line Emitter" prefab in Project window4. Enter Play... Read more
[.NET 4.6] Async operation doesn't stop after exiting play mode
Steps to reproduce:1. Download attached project (async problem.zip)2. Make sure you are using .NET 4.63. Add AcyncTest.cs to game ob... Read more
[UWP] Unable to validate ARM UWP build for windows store
How to reproduce:1. Create a new project2. In "Player Settings": Switch to "Universal Windows Platform" and hit the "build" button.3... Read more
PackedMemorySnapshot: Unexpected connections between native objects
To reproduce:1) Open attached user project2) Build a Standalone Windows 64bit Player3) Start Player4) Make sure the Profiler is conn... Read more
AssetBundle Variant does not change Texture in Material
Reproduction steps:1. Download "Out_Of_Bounds.zip" project and open in Unity2. Open "ProgramStart" scene3. Enable Play mode4. Exit P... Read more
Cannot edit collider bounds from certain inspector tab when two or more ...
How to reproduce:1. Open "987815Repro" project2. Enter "test" scene3. Select "Cube"4. Press Edit Collider in one Inspector tab5. Pre... Read more
Editor crash when instantiating a prefab that is not assigned (null)
Reproduction steps:1. Open the attached project ("SomeGraphs.zip")2. Open scene "Graphs"3. Enter play mode4. In the Game tab, press ... Read more
[Regression]Unity API reference option doesn't show up in Visual Studio ...
This is problem with vs files that are generated on fresh project launch, on projects with old VS files everything works as expected... Read more
[IL2CPP] "System.Collections.Generic.KeyNotFoundException: The given key...
Reproduction steps:1. Download the attached "il2cpp_test_case.zip" archive.2. Run the build.sh shell script (chmod +x may be require... Read more
Android build and Messenger crash when build is launched from Facebook M...
Steps to reproduce:1. Open QA attached project (from OC link)2. Make sure to have Facebook Messenger installed3. Build and run to de... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS