Search Issue Tracker
Won't Fix
Votes
3
Found in
2017.2.0f3
Issue ID
987869
Regression
No
[.NET 4.6] Async operation doesn't stop after exiting play mode
Steps to reproduce:
1. Download attached project (async problem.zip)
2. Make sure you are using .NET 4.6
3. Add AcyncTest.cs to game object
3. Enter and exit play mode
4. Rescale Console window notice that async method still running
Expected results: After exiting game mode async method should be terminated
Actual results: After exiting game mode async method still running
Reproduced with: 2018.1.0b3, 2017.3.0p2, 2017.2.1p2, 2017.1.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment