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Windows and Mac standalone players with IL2CPP do not have null checks e...
This makes null reference exceptions crash the player in non-development builds. Read more
[Adreno][Android 4.4.4] Material.SetVectorArray submits garbage after fi...
Steps to reproduce:1. Open attached project2. Comment out line 66 of SetMatValues.cs3. Built to device-- Inspect characters on the n... Read more
[HDRP][iOS] Unable to build project for iOS
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Script... Read more
[DX12 Editor] Switch to DX12 Editor crashes if object in scene is using ...
Steps:1. Open repro scene2. In player settings, move DX12 to top of api list3. Crash Reproducible with : 2018.1.0b3, 2017.3.0p3Note:... Read more
[iOS][IL2cpp] The C++ code generation done by IL2CPP is wrong when using...
Reproduction Steps:1. Open User's project2. Set Scripting Backend to IL2CPP3. Open "ffi_unity.cs" and "ffi.cs"Correct:4. Set print_a... Read more
Profiler does not count GC allocations
Steps to reproduce:1. Open user attached project2. Load scene "scene", press Play3. Open profiller, sort by GC Allocs.4. Observer th... Read more
[Particles] Particles flicker when they have a random start life time an...
Steps to reproduce:1. Open user attached project2. Open "scene" Scene3. Enter Play Mode or preview the smoke particle effect in the ... Read more
ScreenCapture.CaptureScreenshot with superSize parameter greater than 1 ...
Steps to reproduce:1. Open attached “CaptureScreenshot.zip” Unity project2. Open “TestScene” scene3. Enter Play mode4. Press Space t... Read more
Editor crashes after two Emit() waves with UpdateSizeTpl<0> when Noise m...
To reproduce:1. Open user's attached project (Particle Test.zip (6 MB), NOT the one attached to the original bug report!)2. Enter Pl... Read more
Exception thrown "Screen position out of view frustum" on dragging sprit...
DescriptionIn 2D mode, if the camera is set to orthographic, dragging the sprite from project to scene window throws 'Screen Positio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS