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[Hololens] [Vuforia] Unity Crashed when running Holographic Emulation on...
How to reproduce:1. Download attached project file and open "Main" Scene2. In Assets folder go to Resources and select VuforiaConfig... Read more
When Saving a build, if the name of the build file matches a folder - th...
Steps to reproduce:1. Open build settings on any platform2. Click Build3. As the filename for your build write in the name of a fold... Read more
[Packman] Package manager window briefly shows "There are no packages se...
Steps to reproduce:1. Open user attached project2. Enter the package manager UI (Project --> Packages --> Manage)3. Notice tha... Read more
[Packman] Scrolling through the package manager UI package list is too slow
Steps to reproduce:1. Open user attached project2. Open the package manager window (Project --> Packages --> Manages)3. Select... Read more
"ParticleSystem.Update" costs a significant amount of performance, even ...
How to reproduce:1. Download attached project file and open "Scene"2. Open Profiler and enter Play Mode Expected result: No cost for... Read more
Inner's ExpandHeight is not enforced when outter GUILayout.BeginScrollVi...
To reproduce: 1. Download attached project "TestGUIExpand.zip" and open in Unity2. Open "Test01" scene3. Open TestEditor (Tests >... Read more
.NET3.5 Editor crashes from a fixed statement in unsafe .dll compiled by...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode Result: Crash Reproduced on 5.6.5p1, 2017.1.3p1, 2017.... Read more
[Android]Larger Single channel textures crash on Android when imported a...
1. Open the attached "TextureCrash" project and build it to device2. Open the built application and press "Load BC4 Scene" Result: A... Read more
[Regression] Missing UnassignedReferenceException on Play, causes Unity ...
How to reproduce:1. Download attached project file and open "main" Scene2. Enter Play Mode Actual result: Unity crashExpected: Unity... Read more
Mouse pointer stays hidden once Collab history tab is opened and is cove...
1. Create a new project2. Press the Collab button3. Press "Start now!"4. Once the files are synched press the Collab button again5. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS