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Particle System Culling is disabled even with a non-animated (random) sh...
How to reproduce:1. Download attached project file and open "Report" Scene (Check that the particle system has a circle shaped emiss... Read more
[UI] Changing the anchor point values causes inaccuracies to the positio...
Steps to reproduce:1. Start a new project2. Set the resolution to Standalone3. Create a canvas4. Add a 'Panel' game object to the 'C... Read more
[Editor] Crash on clicking NO button on "Confirm" pop-up while returning...
Editor crashed when returning the license Steps to Reproduce:1. Click on Help > Manage Licence > Return Licence > Confirm2.... Read more
[VideoPlayer] Pause/Unpause causes the ConsumeSampleFrames API to discar...
[VideoPlayer] Pause/Unpause causes the ConsumeSampleFrames API to discard samples of mp4 video clip 1. Load the scene2. In the video... Read more
[iOS] Build fails with an error "DXT1 compressed textures are not suppor...
Reproduction Steps:1. Open User's project2. Build to iOS3. Notice that build failed Errors:DXT1 compressed textures are not supporte... Read more
[Linux Player] Player occasionally freezes when starting a video clip
Steps to reproduce:1. Download the attached project2. Build the "scene" to Linux3. Open the build4. If video plays successfully, clo... Read more
[2018.1] Instantiating gameObject on a specific script crashes editor
To reproduce:1. Open repro project(link in edit)2. Open and play 'Game' scene3. After countdown press white button Expected: 'Unassi... Read more
Applying changes to ScriptableObject with SerializedObject.ApplyModified...
Steps to reproduce:1. Open attached “ScriptableObjectBug.zip” Unity project2. Open Edit->Preferences (Unity->Preferences for m... Read more
[Regression] UWP project fails to build under .Net Native tool chain in ...
How to reproduce:1. Download attached project file2. Change platform to UWP and Build3. Open Visual Studio solution4. Change Configu... Read more
[Cardboard][VR][Android] Cardboard VR fails to initialize on certain And...
How to reproduce:1. Open the attached "CardboardIssue" project2. Build it to device Expected result: Cardboard is initialized, respo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS