Search Issue Tracker
[WSA] Application.isMobilePlatform always returns true for UWP/WSA platform
Steps to reproduce:1. Open the attached project (Application.isMobilePlatform.zip)2. Switch platform to Windows Store3. Open the tes... Read more
Mono fails to compile a script with a correct generic expression
This bug is a regression from: https://fogbugz.unity3d.com/f/cases/876738/ Fixed in 2017.2.1p4 Read more
Copied tracks lose track binding
Steps to reproduce:1. Open attached “TimelineTracks.zip” Unity project2. Open “Main” scene3. Select “Timeline” object in Hierarchy4.... Read more
[Timeline] Copied groups in different timeline get saved under the origi...
Steps to reproduce:1. Open attached “TimelineBugs.zip” Unity project2. Open “Main” scene3. Select “TimelineA” in Hierarchy4. Copy tr... Read more
[VCS] Version Control window being open makes slows things down when doi...
To reproduce:1. Open attached project (attached by QA);2. Make sure you are connected to Perforce (Edit > Project Settings > E... Read more
Canvas size depends on the latest active game view aspect ratio for all...
To reproduce:1. Open attached project2. Switch between game view tabs with different aspect ratios Expected vs actual: canvas size w... Read more
Project causes "Failed executing external process for 'Bake Runtime' job...
To reproduce:1. Download zip file of project from OwnCloud and unzip..3. Edit BuildCommand.bat to point to the installation director... Read more
Unity crashes when Layer is added to Animator which was created with Ani...
How to reproduce:1. Open given Unity project2. Enter "MixedBlend" scene3. Enter Play Mode4. Select "CharacterWhitebox" in Hierarchy5... Read more
[Android] Vulkan graphics API is not checked if device is compatible or ...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Vulkan in the Player Settings3... Read more
Typo in the message that appears on the editor under PlayerSettings duri...
Steps to reproduce: 1. Create a new project2. Turn on VR in XRSettings3. Enter playmode4. Look at the message above VR settings Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS