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[Facebook] new standalone artifacts don't get included in gameroom uploa...
-e: see title, there is now a "Mono" folder and a crashhandler exe in the root level of the standalone build--works in 2017.3, Mono ... Read more
LeftShift and RightShift presses are not registered in Event.current.key...
To reproduce: 1. Open the project, attached by the tester ("KeyCodesBug.zip")2. Left click in the Scene view and drag3. While draggi... Read more
[OSX 10.13] Switching between 2 game view tabs multiple times freezes ed...
[OSX 10.13][2018.1] Rapidly switching between 2 game view tabs multiple times may freeze or crash the editor when rendering with Met... Read more
[WSA] FileNotFoundException: Could not load file or assembly 'netstandar...
Steps to reproduce:1. Create a new project2. Set backend to .NET and set API compatibility level to .NET Standart 2.03. Create a scr... Read more
Opening an already open project crashes Unity
How to reproduce: 1. Open any (new) project in Unity2. Open the same project at the same time with another Unity instance- Observe e... Read more
[Metal] ScreenCapture.CaptureScreenshotAsTexture yields a transparent te...
Reproduction steps:1. Open the attached project.2. Go to 'File > Build Settings > Player Settings'.3. Check the 'Metal Editor ... Read more
[Animation] NullReferenceException on launching unity with Animation/Ani...
Console throws NullReferenceException when user docks Animation/Animator Window in the editor, quits Unity and relaunches to create ... Read more
[OSX] OS X Color Picker in Preferences uses an outdated name
Steps to reproduce:1. Create new Unity project or open any existing project2. Open Unity->Preferences-notice the OS X Color Picke... Read more
BackgroundWorker's completion callback doesn't get called at the end of ...
To reproduce:1) Create new project2) Create and open new C# script3) Add this function to it (and necessary using's): [UnityEditor.M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
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