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Badly generated code in NetCode GhostComponentSerializer
1. What happened Badly generated code in TestDataSerializer.cs (GhostComponentSerializer template in DOTS NetCode) In the methods ... Read more
Prediction Smoothing Action "current" and "previous" values differences ...
Reproduction steps: 1. Open the attached project “NetcodeSamples” 2. Open the “Assets/Scenes/Asteroids.unity” 3. Open the “PlayMo... Read more
GhostAuthoringInspectionComponent is invalid on additional entities crea...
Context: [https://unity.slack.com/archives/C0214P2C947/p1696623271668409] With thanks to [~philippe.stamand] for the find! ... Read more
"System.InvalidOperationException" and "System.IndexOutOfRangeException"...
How to reproduce: 1. Open the attached "ReproProjectErrors.zip" from Google Drive link 2. Enter the Play mode 3. Make sure that P... Read more
Ghost Hash from the Server side doesn't match the Ghost Hash on Client side
Reproduction steps: 1. Open the attached project “CharacterControllerTest” 2. Open the “Assets/Scenes/Game” Scene 3. In the Proje... Read more
"Trying to despawn a ghost" error is thrown in Play Mode when editing gh...
Steps to reproduce: 1. Create a new project using the “Competitive Action Multiplayer” template 2. Open the “GameScene” 3. Enter ... Read more
Entities netcode predicted spawn component values are incorrectly revert...
Steps to reproduce: 1. Download and open the project from the attached Google Drive link 2. Set the preloader (Tools -> Scene Auto... Read more
[DOTS] The EnableableComponent with GhostEnableBit does not reset to the...
Reproduction steps: 1. Open the attached project “ReproProject” 2. Open the "Assets/Scenes/SampleScene.unity" scene 3. In the Pla... Read more
Bad dynamicSnapshotPointer for predicted spawned ghosts causing incorrec...
Reported by user in the forum [here|https://forum.unity.com/threads/bad-dynamicsnapshotpointer-for-predicted-spawned-ghosts-causing-... Read more
IndexOutOfRangeException is thrown in GhostPresentationGameObjectSystem ...
Reproduction steps: 1. Open the “ClientSideAnimation” scene from NetcodeSamples 2. In the "Multiplayer PlayMode Tools" set "PlayMo... Read more
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