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Not Reproducible

Votes

1

Found in [Package]

1.1.0

Issue ID

N4EBUG-50

Regression

Yes

Prediction Smoothing Action "current" and "previous" values differences are too big when Network emulation is enabled

Package: Unity Netcode

-

Reproduction steps:
1. Open the attached project “NetcodeSamples”
2. Open the “Assets/Scenes/Asteroids.unity”
3. Open the “PlayMode Tools” window (Multiplayer > Window: PlayMode Tools)
4. In the “PlayMode Tools” window enable “Network Emulation”
5. Set the “PC & Console Presets” field to “Broadband [WIFI] > Regional [50th Percentile]”
6. Enter the Play mode
7. Press the “Space” key
8. Inspect the Console window

Expected result: The “bp” Vector3 values are similar to the “cp” Vector3 values and the maximum differences between values are 0.05
Actual result: The “bp” Vector3 values are always close to zero or “NaNf”

Reproducible with: 1.1.0-exp.1 (2022.3.12f1, 2023.1.18f1, 2023.2.0b15, 2023.3.0a11)
Not reproducible with: 1.0.17 (2022.3.12f1)

Reproducible on: macOS 13.5.2
Not reproducible on: No other environment tested

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. This bug seems to have been fixed at an earlier date. We are no longer able to reproduce it on the current main branch.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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