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[Animation] Reset functionality not working for Animation and Animation ...
Reset functionality not working for Animation and Animation clip Steps to Repro:1. Create or Open attached project > project wind... Read more
[HDRP] Pointlights shadows are unstable, update : number of shadow casti...
I created 4 pointlights in a scene. They all cast shadows with a resolution of 32x32. If I add a 5th pointlight with the same settin... Read more
[asmdef] "Assembly has duplicate references" doesn't specify the duplicates
Reproduction steps: 1. Open "MinimalRepro" project2. Look at the Console output Expected Result: The "Assembly has duplicate referen... Read more
[Regression] Uninstalling Unity leaves SketchUpAPI.dll behind
How to reproduce:1. Uninstall Unity with Uninstall.exe Actual result: The uninstaller, at least when running uninstall.exe manually ... Read more
NPOT textures are now being automatically padded in Sprite Editor
NPOT textures are now being automatically padded 1. Create project in 2D mode2. Import a NPOT texture3. In Inspector, click on 'Spri... Read more
Profiler no longer lights up children selection in the graph
To reproduce: 1. Open the project, attached by the user ("test Action.zip")2. Open the "test harvest action" scene3. Open the Profil... Read more
Changing the path of an asset is not recognized as a change on some Buil...
Steps to reproduce:1. Download and open the attached project2. Make sure you are on the same platform as the assetbundle build targe... Read more
Custom cursor flickering in Editor window when in play mode
How to reproduce:1. Open the attached project "994231cursor.zip"2. Open scene Assets/"test harvest action"3. Enter Play mode4. Move ... Read more
Starting a thread for a server freezes Editor on play
To reproduce:1) Open attached project2) Open the "MainMenu" scene3) Select the "GOGame" GameObject4) Click "Start Single Server" in ... Read more
Mipmaps on normal map textures are more bluish when fadeout is enabled
Steps to reproduce:1. Open user attached project2. Select the 'bugged-fadeout-normals'3. Run through the mipmaps4. Notice that it fa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field