Search Issue Tracker
Fixed in 5.13.0
Votes
0
Found in [Package]
4.0.0
Issue ID
994289
Regression
No
[HDRP] Pointlights shadows are unstable, update : number of shadow casting pointlights is limited
I created 4 pointlights in a scene. They all cast shadows with a resolution of 32x32. If I add a 5th pointlight with the same settings (cast shadows and 32x32), one of my pointlights stops casting shadows. If I zoom in and out in the scene view, the shadows can switch from one light to another.
Reproduction steps:
- Use the package attached to this bug in a project that uses HDRP
- Open the scene TestPointlights
- zoom in and out with the scene view camera to see the effect in scene view
- move the camera forward and backwards to see the effect in game view
Expected behavior :
- a lot more lights can cast shadows with this resolution
- shadows switch only occur when we have more shadow maps than the atlas can fit
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment