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Spline Bounds from Gizmos are rendered bigger when compared to user impl...
Steps to reproduce:1. Open the attached “SplineBoundsBug.zip” project2. Open the “SampleScene”3. In the Hierarchy Window select the ... Read more
Crash on SourceAssetDBReadTxn::SourceAssetDBReadTxn() when idling on a ...
How to reproduce:1. Open the attached “IN-105255.zip” Project2. Observe the Editor for 5mins Expected result: The Editor is runningA... Read more
Main Camera rendering is being overwritten by a UI Camera when using mul...
How to reproduce:1. Open the attached “IN-103359.zip” Project2. Open the “SampleScene”3. Enter Play Mode4. Observe the Game View Exp... Read more
VisualTreeAsset has significantly increased memory allocation size at ru...
How to reproduce:1. Open the attached “IN-106073” project2. In the toolbar, navigate to Edit > Project Settings…3. Select the “Pl... Read more
NullReferenceException is logged when cancelling Shader Graph recovery o...
Steps to reproduce: Open any Project Create a Shader Graph Asset and double click it to open it Delete the Shader Graph Asset in the... Read more
Namespace references are not updated when a package is installed while V...
How to reproduce:1. Create and open a new project2. In the toolbar, navigate to Window > Package Management > Package Manager3... Read more
"Train" button is displayed as active when model misses needed setup
Steps to reproduce: Create a new Unity project Make sure the AI Assistant package/s are installed Go to "Window" -> "AI" ->"Mo... Read more
Exception thrown when Dispose SearchCollectionView
If a SearchCollectionView is disposed before it was attached to panel (generally in automated tests) it will throw a null exception ... Read more
White Edges appear during Camera movement in runtime when using FSR2 wit...
How to reproduce:1. Open the attached “IN-106131” project2. Open the “OutdoorsScene”3. Enter Play mode and make sure the Scale is se... Read more
Lens Flare renders without occlusion when the light source is obstructed...
How to reproduce:1. Open the attached “IN-105965”2. Build and run for Android3. Inside the Android Player, observe the moving Sphere... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor