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Model Rig Bone Menu is limited and won't show all of the hierarchy of bo...
How to reproduce:1. Download attached project file2. Select Leeroy model in Assets Window3. In the Inspector Window, go to Rig setti... Read more
Changing project settings and pulling that change breaks lighting and Ed...
Reproduction steps:1. I used this simple project, that's on GitHub https://github.com/UnityCatalina/bug/invitations2. Open the proje... Read more
Error adding a delegate using EventInfo.AddEventHandler on AOT targets
To reproduce:1) Open attached project2) Build and run on IL2CPP based platform (Tested Windows and WebGL) Expected: The scene works ... Read more
Renderer.Bounds.Size returns inaccurate size for rotated round objects
Steps to reproduce:1. Open “BoundsSize.zip” Unity project2. Open “Main” scene3. Select “Sphere” object in Hierarchy4. Change object’... Read more
UnsafeUtility.PinGCObjectAndGetAddress fails to pin managed array data
Steps to reproduce:1. Open attached "PinArray.zip" Unity project2. Enter Play mode Expected results:The array is pinned and "5" is p... Read more
[Linear] Creating a Texture2D for GUI in linear color space causes a tex...
Steps to reproduce:1. Open user attached project2. Make sure that in Player settings, color space is set to "linear".2. Click on "Wi... Read more
[Linux Player] Input.GetKey() changes values while key is pressed
Steps to reproduce:1. Download the attached project2. Build and run to Linux Standalone3. Hold the right arrow key Expected behaviou... Read more
UI Button with Animation transitions does not return to Normal after pre...
To reproduce:1. Open user's attached project2. Open scene "SampleScene" under Assets/Scenes3. Open Animator window and play the scen... Read more
[Android] Calls from native Android library via registered callbacks are...
To reproduce: 1. Download and open attached project.2. Build and run on any android device.3. Check the logs via ADB logcat.4. Notic... Read more
lod group is not automatically assigned to models with a single lod
Lod group is not automatically set up if you only have single lod mesh (ie. one mesh named _LOD0, but this is not ideal since for ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor