Search Issue Tracker
[OSX] Editor crashes on exporting and saving .unitypackage
[OSX] Editor crashes on exporting and saving packages. Unity keeps hanging in processes and Bug Reporter is not called. To repro:1. ... Read more
GridLayoutGroup breaks the positions of GameObjects nested two and more ...
Steps to reproduce:1. Open attached Unity project2. Load Scene UI/UI_Ingame_Scene3. Check the Scene View Expected result: deepest-le... Read more
[OSX] [Color picker] Maximize window button is enabled even if it has no...
[OSX] [Color picker] Maximize window button is enabled even if it has no functionality To reproduce:1. Create a new project2. Select... Read more
[Light] Shadow artifacts appear on plane while using directional light w...
Steps to repro:1. Create new project > hierarchy > right click > 3d Object > plane2. Select the ‘Directional Light’ >... Read more
Editor crashes when access to RaycastHit.textureCoord2 ( collider is mes...
Editor crashes when access to "RaycastHit.textureCoord2". 1. Create GameObject with MeshCollider from AssetBundle.( "MeshCollider.sh... Read more
When building Editor.log "Build Report" has incorrect values
Reproduction Steps:1. Create new project2. Build for standalone or iOS3. Open "Console" application4. Select "Editor.log"5. Find "Bu... Read more
Text Mesh Pro doesn't compile using .NET Standard 2.0
To reproduce: 1. In a new project, install Text Mesh Pro 1.2.12. Change scripting runtime to .NET 4.x3. Change API compatibility lev... Read more
[shaders] Surface shader analysis hits sampler register limit of 16 when...
How to reproduce:1. Open user provided project2. Select NewSurfaceShader and inspect the error-- maximum ps_5_0 sampler register ind... Read more
[WindowsMR][Emulation] - Trunk - Windows MR SDK is failing to Initialize...
When using simulation on the first fresh run of a project the Windows Mixed Reality SDK will fail to initialize because the HoloLens... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal