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[MacOS][Anima2D] Skinned Mesh Renderer turns invisible in Scene/Game vie...
Steps to reproduce:1. Open scene called "scene" in user-supplied project ("Anima2d Testing.zip")2. Open SpriteMesh Editor window the... Read more
Command Line Argument "-force-gfx-jobs off" doesn't disable "Graphics Jo...
Reproduction steps: 1. Create a New Project2. Go to the "Player Settings" -> "Other Settings" -> Enable "Graphics Jobs (Experi... Read more
[Unity Hub] Hub searches for Unity in the wrong folder after changing In...
How to reproduce:1. Open Unity Hub2. Go to the Installs tab, select a version, start installing it3. While it is still installing, c... Read more
Scripting Runtime Version didn't change from outside.
How to reproduce:1. Create a new project2. Add a c# script3. Set Scripting Runtime Version to legacy (3.5)4. Close editor5. Copy Pro... Read more
Draw calls which have negative non-uniform scale can break subsequent ba...
To reproduce: 1. Open the project, attached by the user (2017.3.zip)2. Select the Sphere game object in the Hierarchy3. Set its scal... Read more
Importing .blend files freezes Unity if the default program to open them...
To reproduce:1. Open any or create a new project2. Right-click the .blend file Open With->Choose another app, select any app and ... Read more
[Android Vulkan] Read screen pixels is wrong on android phones
Steps:1. Build apk with Vulkan api and run on Android phones that supports VulkanOR use the apk in the Build folder2. Open the app a... Read more
Graphics.DrawMeshInstanced fails to apply array properties from a Materi...
Steps to reproduce:1. Open the attached project2. Open the SampleScene3. Play the scene4. It renders two triangles side by side, one... Read more
[Mac] Visual Studio debugger throws errors about not imported files in a...
How to reproduce:1. Create a new Unity project.2. Create a new empty C# script and open it.3. Click the "Play" button in Visual Stud... Read more
[Timeline] Automatic Framing is neither zooming nor moving the tracks in...
Automatic Framing is neither zooming nor moving so that all the clips on the timeline are in the frame on pressing F. Steps to Repro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor