Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.3.0f3
Issue ID
1010862
Regression
No
[MacOS][Anima2D] Skinned Mesh Renderer turns invisible in Scene/Game view when binding bones
Steps to reproduce:
1. Open scene called "scene" in user-supplied project ("Anima2d Testing.zip")
2. Open SpriteMesh Editor window then select Time Dancer -> meshes -> Time_Dancer_1 in the Hierarchy window
3. In the SpriteMesh Editor window press "Unbind"
4. Drag any object from "bones" GameObject in the Hierarchy window into "Bones" tab in the inspector
5. In the SpriteMesh Editor window press "Bind" And "Apply"
Expected: in the Scene/Game View, the Skinned Mesh Renderer on Time_Dancer_1 is visible
Actual: in the Scene/Game View, the Skinned Mesh Renderer on Time_Dancer_1 is invisible and the console throws "Assertion failed: invalid AABB a" error
Reproduced in: 2017.1.3p2, 2017.2.2p1, 2017.3.1p4, 2018.1.0b11, 2018.2.0a4
Note: Tested in OSX 10.11.6 and 10.13
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment