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[Windows 7] Local cache server can't connect
Reproduction steps: 1. Create a New Project2. Enable the Local Cache Server3. Exit the Editor4. Open the same project5. Look at the ... Read more
Inconsistent text between Editor and Standalone Build
How to reproduce:1. Open "TryingToReproduce1013730" Unity project2. Open the created scene3. Hit play. Notice that the text is visib... Read more
[Trunk] Projects with 3D Template cannot be built for mobile platforms
Steps to reproduce:1. Create new 3D project2. Change Platform to Android/iOS3. Go to File->Build Settings -> Player Settings -... Read more
[CommandBuffer] [Particles] Particles don't face light when rendered at ...
How to reproduce:1. Open given Unity project2. Enter "Test" scene3. Enter Play Mode-- See in the rendered texture in the top left th... Read more
[Android][IL2CPP] Application.Quit() crashes the app
To reproduce: 1. Download attached project "Unity_ApplicationQuit.zip" and open in Unity2. Build and run the project on an Android d... Read more
TextureImporter does not import PNG Textures with a negative mipmap bias...
How to reproduce:1.Open the repro project "TextureBias" in comment-> there is only 1 texture file with it's meta file-> Open t... Read more
[Video] Playback freezes for VR videos when playback speed is set greate...
[Video] Playback freezes for VR videos when playback speed is set greater than one Playback freezes for VR videos when playback spee... Read more
[iOS] Both Portrait and Landscape images are shown on Launch screen in L...
To reproduce:1. Open repro project2. Build for iOS3. Run on a device in Landscape mode Expected: image set as Landscape image should... Read more
[OSX] Native rendering plugin written in C crashes editor
To reproduce:1. Open project2. Play scene Expected: rotating triangle in the center of the scene will be renderedActual: editor cras... Read more
Audio Decoding error when transcoding video to VP8
To reproduce:1. Import attached video2. Transcode to VP83. Observe "Audio Decoding Error" warning in console Reproducible: 2017.3.1p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field