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[iOS][UnityWebRequest] Data is written to cache twice instead of writing...
To reproduce:1. Open project2. Build a development build for iOS3. Run on a device Expected: data will be written to cache and loade... Read more
LayerMask.NameToLayer shows different values in the inspector
To reproduce:1. Open QA's attached project2. Select Main Camera and open the script attached to it3. Play the scene and take a look ... Read more
Setting the size of a Rect Transform resets all children if their Anchor...
To reproduce:1. Open QA's attached project2. Open the script "Test" and comment 14th line3. Play the scene Expected result: The Imag... Read more
Worldspace UI is not captured by Frame Recorder when recording a 360 View
To reproduce: 1. Open the project, attached by the tester (WorldSpaceUI360.zip)2. Open the "scene" scene3. Open the Recorder via Too... Read more
HoloLens holograms warp and pivot despite correct setting of stabilisati...
How to reproduce:1. Open the attached project2. Switch platform to UWP3. Build and Deploy to HoloLens4. Once the app is running gaze... Read more
Attempting to call method for which no ahead of time (AOT) code was gene...
Reproduction steps:1. Open the attached '1013854_project' project.2. Build the 'Test' scene to a device (tested using iOS, but it sh... Read more
[PLM] CPU is underutilized when baking multi-lightmaps
It is observed that CPU usage is low when baking multiple lightmaps and overhead can be particularly high when this issue occurs. St... Read more
[Timeline] Only the bottom-most object turns into a track when dragging ...
Steps to reproduce:1. Open QA-supplied project ("Timelinedragbug.zip")2. Open Timeline and Hierarchy windows3. Select "Director" obj... Read more
[Package Manger] Crash on "core::StringStorageDefault<char>::assign" whe...
Steps to reproduce:1. Start a new project2. Go to Window -> Package Manager3. Select a package to remove from the installed list4... Read more
UI Text shows Unicode characters as missing symbols even though the char...
To reproduce: 1. Open the project, attached by the tester (UnicodeCrash.zip)2. Observe the text insinde the Text game object Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field