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Mouse click registers twice when foregrounding unity while recompiling a...
To reproduce:1. Open QA's attached project2. Edit any comment in the "EditMe" script3. Click on the Editor window to foreground it a... Read more
Loading a managed DLL fails to load Newtonsoft.Json with 9.0.1 or higher...
Reproduction steps:1. Download user's project and open in Unity2. Open "Scene" scene3. Enter Play mode Expected: no errors in the co... Read more
"Cancelling DisplayDialog.." error is being thrown when entering the pla...
To reproduce:1. Open user's attached project2. Switch platform to iOS or PC3. In the menu bar press Project -> AssetBundle4. Ente... Read more
[Project Template] Unable to build with default 3D template settings wit...
Warnings are thrown due to Linear color space set as default when platform switched to Android, iOS, tvOS (Linear instead of Gamma) ... Read more
Unable to pause AudioListener via UI button
To reproduce: 1. Open the project, attached by the tester (AudioListenerPause.zip)2. Open the "scene" scene3. Enter Play mode4. Pres... Read more
[Editor] Crash on changing the graphics API to DirectX 12
Editor crashes while changing the "Graphics APIs to DirectX12" Steps to reproduce:1. Open empty project2. File > Build Settings &... Read more
[iOS] Crash in 'main(argc=1, argv=0x000000016fd8f998) at main.mm:33' whe...
Reproduction steps:1. Open the attached project.2. Open the 'Scene0'.3. Attach 'MainScript' script to the script slot on the 'Main C... Read more
[Metal] Depth&Stencil attachments of the system frame buffer could not b...
To reproduce:1. Open user's attached project2. Build "MainScene" for iOS3. Open Xcode project and in build settings set Bitcode to N... Read more
[IL2CPP] Player freezes when invoking OnDestroy
To reproduce:1. Open project attached by QA2. Build "_base" scene for iOS3. Run it on the device4. Hit the 1st button few times and ... Read more
Undo function with Tile Palette hide all the sprites from palette
How to reproduce:1. Open "TilePalette" Unity project2. Open Tile Palette window3. Drag some sprites into the Pallete4. Press Ctrl + ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field