Search Issue Tracker
"TextMesh Pro Essential Resources are missing" error is logged after imp...
Steps to reproduce: Create a new project using Universal 3D template Right-click in the Project window Select Create > TextMeshPr... Read more
[Windowing] Fix per-window transparency on Vulkan for EmbeddedLinux
Steps to reproduce: Use the GameWindowManager.Create overload pass in TransparencyMode.Transparent as a parameter when creating a se... Read more
Long Node names overflow Block bounds and distort Port icons in Shader G...
Reproduction steps:1. Create a new High Definition 3D template project2. Create > Shader Graph > HDRP > PBR Sky Shader Grap... Read more
Incorrect line in IDE is selected when opening an exception from the Con...
How to reproduce:1. Open the attached “IN-135793” project2. Open the “SampleScene”3. Enter and exit Play mode4. In the Console, noti... Read more
Warning tooltip becomes obscured when hovering the warning icon in the U...
How to reproduce:1. Open Unity Hub2. Navigate to the Installs tab3. Hover on the warning icon next to the Editor version4. Observe t... Read more
HDRP High Fidelity setting label is overlapping with the text behind the...
Reproduction steps:1. Create a new High Definition 3D template project2. Edit > Project Settings… > Quality > HDRP3. Observ... Read more
[HDRP] Game and Scene Viewports become grayed out when only using BlitCa...
How to reproduce:1. Open the attached “IN-133449_texture2d” project2. Open the “OutdoorsScene” Scene3. In the Hierarchy select the “... Read more
Scrolling jitters in Quality Project Settings Window when using a Trackpad
Steps to reproduce: Create and open a 3D URP project with a Trackpad connected to your PC Navigate to Edit > Project Settings Ope... Read more
Layer names in the Light Batching Debugger window do no update unless th...
Steps to reproduce: Create a new Unity project using the Universal 2D template Open the Light Batching Debugger window (Window > ... Read more
giTF sign is poorly visible in the "Inspector" window
Create a Unity project Set Unity theme to "Light" (Unity -> Settings -> General -> Editor Theme -> Light) Click the "AI"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS