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[UWP] IL2CPP project is failing to PInvoke iphlpapi.dll
Steps to reproduce:1. Download attached project2. Build UWP project with IL2CPP backend3. Run project in Visual studios (Debug x64)4... Read more
Crash in CreateDirect3D11SurfaceFromDXGISurface after generating lightin...
Steps to repro: 1. Open attached project and 't1TerrainSimple' scene;2. Open Lighting window (Window>Lighting>Settings);3. Pre... Read more
[Profiler] Profiler doesn't list any calls in the "show calls" panel for...
Profiler not showing GPU usage "to" and "from" calls in show calls section while clicking on samples. Steps to repro:1. Open _Comple... Read more
The assignment of the reference parameter is applied to the local copy o...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Open the scene.unity scene4. Build5. Open VS so... Read more
[Editor] Editor Crashes while switching Windows Graphics API to OpenGLES2
Editor Crashes while switching Windows Graphics API to OpenGLES2. Steps to repro:1. Create a new project.2. Go to Build Settings >... Read more
[2D] MissingReferenceException on launching unity with Tile Palette wind...
Console throws MissingReferenceException when user docks Tile Palette window in the editor, quits Unity and relaunches to create a n... Read more
[Tutorial]Failed to change flags error thrown on playing tutorials
Editor throws "Failed to change file flags" error on opening the tutorial. Steps to reproduce: 1. Launch the editor.2. Select 'Learn... Read more
[Launcher ] Basic tutorial's title overlaps its description
tutorial's title's text overlaps its description Steps to Repro:1. Open launcher2. switch to learn tab3. Basic tutorials Actual Resu... Read more
Rendering from a plugin causes colors in Game View to appear much darker...
Repro steps:1. Open QA attached project "repro"2. Enter Play Mode and observe the Game View3. Select "Main Camera" in the Hierarchy ... Read more
[2D] MissingReferenceException is thrown while saving a tile palette
MissingReferenceException is thrown while saving a tile palette Steps to reproduce:1. Create a new unity project.2. Window >> ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS