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[Shortcut Manager] flythrough mode doesn't work while holding shift in t...
Scene flythrough mode doesn't work while holding shift Steps to Repro:1. Open the attached project or create a new project2. Go to s... Read more
"Couldn't create asset file" when creating Material Palette in Project ...
How to reproduce:1. Open user's project ("New Unity Project.zip")2. In Project Window, Create > Material Palette Expected result:... Read more
Test Runner speed regression on set up/clean up time
How to reproduce:1. Open a big project (tested with 1.5GB)2. Open the Test Runner3. Switch between EditMode and PlayMode tabs4. Noti... Read more
[iOS] link.xml does not prevent IL2CPP stripping of generic class's cons...
To reproduce:1. Open users attached project "ProtobufOnIL2CPP2018.zip"2. Build for iOS3. Run the project from Xcode to an iOS device... Read more
Integer field is displayed when having public Enum variables in classes ...
To reproduce:1. Open user's project2. In Project window, select CustomAsset3. Observe Inspector window Expected: public Enum variabl... Read more
Capturing the mouse with IEventDispatcher in Animator produces warning i...
Reproduction steps:1. Download user's project and open in Unity2. Open Debug -> WatchCapture3. Open Window -> Animator and add... Read more
AssetDatabase.GetDependencies for Assembly Definitions does not find dep...
Reproduction steps:1. Download user's project and open in Unity2. Select NewFeaturesTests/Tests/TestsAssembly in Project tab3. Right... Read more
Fatal Error: pointer to object of manager 'RenderSettings' is Null after...
How to reproduce:1. Open the attached project2. Open the "Vapors" scene3. Press Play4. In the Project Assets, select "CarPrefab"5. S... Read more
Legacy diffuse shader doesn't work with Progressive Lightmapper
How to reproduce:1. Open user's project (Lightmap issue 2018.1b.zip)2. Open scene "3B_scene.unity"3. Bake lightmap using Progressive... Read more
[FBX] Changes made to a fbx prefab in the Hierarchy Window aren't revert...
1. Open QA attached project "fbxPrefab"2. Open scene "test"3. Add "Rock" to the Hierarchy Window4. Add some components to the GameOb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS