Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0b13
Issue ID
1020694
Regression
No
Legacy diffuse shader doesn't work with Progressive Lightmapper
How to reproduce:
1. Open user's project (Lightmap issue 2018.1b.zip)
2. Open scene "3B_scene.unity"
3. Bake lightmap using Progressive Lightmapper
Expected result: Every lightmap static item gets a lightmap
Actual result: Terrain patches don't get lightmapped(while using legacy diffuse shaders)
Reproducible with: 2018.1.0b5, 2018.1.0f1, 2018.2.0a1, 2018.2.0a2
Not reproducible with: 2018.2.0a3, 2018.2.0b1
Could not test with: 5.6, 2017.1, 2017.2, 2017.3, 2017.4, 2018.1.0a1, 2018.1.0b4(Scene in question uses 2018.1 features - scene doesn't open on older Unity versions)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector window flickers when a selector is created using a Style Class List Section
- [iOS] "UnityBatchPlayerLoop()" causes a freeze in the iOS application when it is put to the background and brought back to the foreground
- "Perform Selected" of Shortcut Manager window does not perform the shortcut in some cases
- Crash on mono_get_hazardous_pointer when running Play Mode tests in a specific project
- [iOS] ‘확인’(Done) and '취소'(Cancel) text is displayed as '...' in the on-screen keyboard when the System preferred language is set to Korean
Add comment