Search Issue Tracker
Editor crashes on applying import settings in play mode
Editor crashes on entering in play mode with unapplied changes on a model from model import settings Steps to reproduce:1. Create a ... Read more
[Android] [MeizuMX5] Artefacts appear on UI when switching MSAA to 4 or ...
How to reproduce:1. Open the attached project2. Build and run Test scene on Meizu MX53. Click on Switch MSAA button 2 or 3 times4. M... Read more
HD RP shows only grey blank on Linux OpenGL
-e: see title, nothing is shown, lots of errors being logged:--"Kernel 'KSampleCopy4_1_x' not found" -repro:--open attached project ... Read more
[HDRP] Multiple shader errors occur on launching High Definition template
Multiple shader errors occur on launching High Definition template Steps to Repro:1. Open unity with High Definition template2. Obse... Read more
[Android] Resolution does not changes when changing it with Blit Type Au...
Setting resolution with Screen.SetResolution to smaller size results in target being "blitted" to screen without being resized when ... Read more
[HDRP] Console is spammed with errors when changing graphics API to Vulkan
The console is spammed with errors when changing graphics API to Vulkan Steps to Repro:1. Open attached project2. Edit > Project ... Read more
Compilation errors during asset bundling changes active build target
How to reproduce:1. Open the "New Unity Project 1.zip" project2. Press Assets>Build AssetBundles3. Check the console to confirm t... Read more
Lightmaps become broken on Unity 2017.2 and later when those were baked ...
The lightmaps aren't working correctly on Unity 2017.2 and later when those were baked on Unity 2017.1 or before. In this case, the ... Read more
[Shortcut Manager] Game View not getting events in edit mode
Unable to modify "Game Window Guides" while changing in the Game view. Steps to repro:1. Open EmptyArea scene from the attached proj... Read more
[Editor] Component UI overlaps on each other while changing 'Inspector W...
Component UI overlaps each other when changing 'Inspector Window' to Debug mode Steps to Repro:1. Create a new project or open attac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS