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[Lumin]Null Reference Errors appear when switching platforms with Animat...
Steps to reproduce:1. Create a new project2. Import the ML Unity Package3. Open and dock the Animation window4. Switch platforms to ... Read more
Animator component isn't created and no exception is thrown when creatin...
How to reproduce:1. Open any project2. Create a new Cube GameObject and rename it to "Cu/be"3. Open the Animation view and select th... Read more
[Terrain] Ctrl + Z or CMD + Z does not undo Alpha Maps changes in Terrai...
When using Undo.RegisterCompleteObjectUndo(terrainData,...) before changing terrainData, then you can only undo changes to Heightmap... Read more
[XR][Linux][Vulkan] UNITY_SINGLE_PASS_STEREO is not set on "mock HMD"
To reproduce:1) Open attached project and scene2)If 2018.2, change graphics API to Vulkan in player settings and check "Vulkan Edito... Read more
Target minimum iOS version value is not saved in editor properly
To reproduce:1. Open project2. Open Player Settings3. Change Target minimum iOS version value4. Reopen scene5. Open Player Settings ... Read more
[UIElements] Implicit type casting not supported when implemented in gen...
[UIElements] Implicit type casting not supported when implemented in generic class in 2018.2 Steps to Reproduce:1. Create a new proj... Read more
Packages in the editor manifest are automatically marked as Verified in ...
If a package is added to the editor manifest, it is always marked as "Verified in x" in the Package Manager UI. This will lead to si... Read more
[Android] [LTSRP] Pressing the square "recent apps" button when the app ...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure only Vulkan Graphics API is set in the Player Setting... Read more
Editor quits unexpectedly on returning license through command prompt
Editor quits unexpectedly on returning license through command prompt Steps to Repro:1. Activate license when prompt on the launcher... Read more
The Play Button is not animated when using the keyboard shortcut
To reproduce:1. Open any project2. Use a keyboard shortcut to play a scene "Ctrl + P" Expected result: The Play Button is highlighte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS