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[macOS]"Assertion failed on expression: 'ptr == NULL || ..." error print...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure platform is set to Android/iOS in the Build Settings3... Read more
[UI] Nested GameObjects without a Layout Element will effect a Layout Gr...
Nested GameObjects without a Layout Element will effect a Layout Groups arrangement until they are disabled and enabled where the la... Read more
[Linux] Importing car paint asset causes unclearable 'Out of memory! Fat...
Steps to repro 1. Create a new project on Linux2. Go to asset store and download asset: Car paint pro - By Beffio3. Import and wait ... Read more
UI/Lit Shader issues with HDRP
When opeming the Sample UI Project form the Asset store, I noticed that the UI Lit shader is always pink. No error comes up in the c... Read more
[Android][Vulkan] Activity window dies when app is paused
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Vulkan in the Player Settings3... Read more
[PLM] Editor crashes while baking after removing terrain trees and switc...
Steps to repro: 1. Open attached project and 't1' scene on Windows;2. In the Hierarchy select 'Terrain' gameobject;3. In the Inspect... Read more
[PLM] Slow baking performance with LODs
In Progressive Lightmapper, adding LODs to Mesh Renderers drops the baking performance radically. This issue is much more pronounced... Read more
[Collab] Tollbar Cancel button is always shown as pressed after it is cl...
[Collab] Tollbar Cancel button is always shown as pressed after it is clicked RMB To reproduce:1. Create a new project2. Push it to ... Read more
[Android][LWRP][ShaderGraph][Vulkan] Screen distortion using Vulkan Grap...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Vulkan in the Player Settings3... Read more
[WebGL] Application.persistentDataPath returns different paths every tim...
To reproduce:1. Open project2. Build and deploy to itch.io3. In credits menu, click bottom left for a secret button that shows more ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS