Search Issue Tracker
By Design
Votes
0
Found in
2017.3.1f1
Issue ID
1026598
Regression
No
[WebGL] Application.persistentDataPath returns different paths every time new build is created
To reproduce:
1. Open project
2. Build and deploy to itch.io
3. In credits menu, click bottom left for a secret button that shows more info.
4. Click the top yellow button that shows more info.
5. Repeat 2-4 steps.
Expected: Application.persistentDataPath will return the same
Actual: Application.persistentDataPath returns different paths every time new build is created
Reproducible: 2017.3.1f1
Forum thread: https://forum.unity.com/threads/persistentdatapath-returns-different-paths-for-differet-builds.526776/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
Resolution Note (2019.2.X):
This is tied to current design of player prefs. We are changing this to address this and other issues in new loader design. Not going to fix in current versions of Unity.