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[OSX] Build crashes when using Shader Preloading on Metal
To reproduce:1. Open project2. Build and run using Metal Expected vs Actual: build should not crash Reproduced: 5.6.5p1, 2017.1.3f1,... Read more
[Android][VR] Virtual Reality Splash screen doesn't show up when using c...
Steps to reproduce:1. Open user attached project2. Go to Player Settings3. In Splash Image dropdown add OculusLogo.png(1637x1640) to... Read more
Velocity of UI GameObject increases extremely after changing the Scale F...
Reproduction steps:1. Open the attached project "Unity 2017 3_1_p4 bug test.zip";2. Open the scene "Test_Wheel_Physics";3. Observe h... Read more
Unity "WebRequest" "MultipartFormFileSection" is missing a closing boundary
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open Fiddler 43. Enable Filters4. In the field "Show only if URL contains" ... Read more
Dynamic link library initialization failed in Player, but works in Editor
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Enter Play mode and See an output "libTest says: "3. Build the project with... Read more
[Shortcut Manager] Pressing spacebar key doesn't toggle playback mode in...
Playback mode doesn't toggle on pressing spacebar key in Timeline window Steps to reproduce: 1) Import attached package > Open "M... Read more
[UWP] Player will not boot if a non-development build is made while Scri...
In the UWP Build Settings, if you turn on both Development Build and Script Debugging and then disable Development Build, the Script... Read more
Custom Inspector Style background color is much brighter than declared
How to reproduce:1. Open tester's project (case_1026821-TestAssets2018.1.zip)2. Open scene "1.unity"3. Select "Main Camera" GameObje... Read more
Reset() is called before OnEnable() when attaching a script to a GameObject
How to reproduce:1. Open attached project (TestAssets2018.1.zip)2. Attach the "Test" script to any GameObject present in the scene3.... Read more
Error is thrown when EditorGUILayout.ColorField API method is called
How to reproduce:1. Open given Unity project--Error is thrown Expected result: EditorGUILayout.ColorField method should be working f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS