Search Issue Tracker
Progressive Lightmapper crashes while Preparing bake
How to reproduce:1. Open user-submitted project (LightmapCrashTest.zip)2. Open scene "TestCrash.unity"3. Bake Lightmap using Progres... Read more
[IL2CPP][Windows][iOS][Android] Building process fails when any code use...
To reproduce: 1. Download attached project "1028758.zip" and open in Unity2. Open "bug" scene3. In Player Settings change Scripting ... Read more
[Linux, Editor] Editor instant crash due to specific .dll
To reproduce:Try opening attached project CRASH - Assets/RfClient.dll is the culprit Reproduced in 2018.1.0b8, 2018.1.0b13Not reprod... Read more
During Play mode all static objects appear on 0,0,0 when there are at le...
How to reproduce:1. Open attached project "PolybrushStaticBug.zip" and scene "TestScene"2. Open "Tools" -> "Polybrush" -> "Pol... Read more
[UnityYAMLMerge] "Unexpected end of stream" error when merging files (fo...
"Unexpected end of stream" error when merging files REPRO STEPS:1. Download the attached zip file2. Using UnityYAMLMerge, attempt to... Read more
[Animation] Object reference cannot be animated using AnimationUtility.S...
To reproduce:1. Open project2. Play 'demo' scene3. Select 'Test reference' gameobject Expected: 'Test reference' game object should ... Read more
In Assets -> Create menu Physics Material menu item is spelled incorrectly
To reproduce: 1. Open Assets -> Create menu and observe the spelling of Physics Material Expected: the menu item is spelled "Phys... Read more
DataContractSerializer fails when deserializing an object with circular ...
To reproduce: 1. Download attached project "segiTest.zip" and open in Unity2. Open "test" scene3. Enter Play mode4. Observe that Err... Read more
Particle System using SkinnedMeshRenderer shape generate warning and err...
- Open the scene TestScene - Press Play -Press space to set timeScale to 0 thanks to the PauseScript, notice the warning in the cons... Read more
Crash when creating a WebGL build without switching the platform.
Crash when creating a WebGL build without switching the platform. Steps to repro:1. Create a new project.2. Select WebGL platform fr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS