Search Issue Tracker
Package manager window scroll wheel doesn't work
To reproduce:1. Open any project2. Open Window > Package Manager3. Press All tab4. Try to use scroll wheel on your mouse Expected... Read more
[Android] Textures become black in the build
To reproduce: 1. Open the project, attached by the user (knight_j3_render_bug.zip)2. Build and run the project for Android3. On the ... Read more
[2D] [Sprite Shape] Corner setting for Sprite Shape Controller is not fu...
[2D] [Sprite Shape] Corner setting for Sprite Shape Controller is not functioning - open any SampleLevel scene in attached project- ... Read more
Shader error causes build failure when building for the first time
How to reproduce:1. Open the "Shader repro.zip" project2. Build the project, it should fail. If the build succeeds, close the projec... Read more
[macOS] Editor window becomes red after switchingAuto Graphics API for M...
Steps:1. Create a New project2. Project Settings > Other Settings > Auto Graphics API for Mac = false3. Graphics APIs for Mac:... Read more
[Shaders] Shader which name contains 'CGINCLUDE' cannot be included into...
To reproduce:1. Open project2. Select 'Simple' shader Expected: in inspector, we should see that shader is compiled properlyActual: ... Read more
[GLES3] [Android] First non-instanced object is skipped when drawing mes...
Devices:Reproduced: Xiaomi MI 5* Adreno 530, Samsung Galaxy S8 USA Adreno 540Not reproducible: Google Pixel 2 Adreno 540 Reproduced ... Read more
[GLES3][Android] Certain game objects are cut-off when drawing them with...
To reproduce:1. Open project attached by QA2. Make sure that graphics API is set to GLES 32. Build and run DrawMeshInstancedMixedSce... Read more
[Android] Certain game objects aren’t rendered when GPU instancing is en...
To reproduce:1. Open "01_SimpleMultipleLights" scene from the attached project;2. Switch to Android Platform;3. Build and Run scene ... Read more
[Mobile] Terrain is rendered incorrectly when Terrain Instancing is enabled
To reproduce:1. Open attached project;2. Enter "9_Realtime GI" scene;3. Build and run on Android devices;4. When app launches, press... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS