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UI jumps to the previously set position when Game view is resized if the...
To reproduce: 1. Open the project, attached by the user (Widdle2.zip)2. Open the "Main" scene3. Enter Play mode4. Resize the Game vi... Read more
NullReferenceException is thrown when in Timeline window pressing "Home"...
How to reproduce:1. Create new project2. In Project window, create a timeline by right-clicking the window -> Create -> Timeli... Read more
[OSX] Markers for drag and dropping do not appear anymore in the Hierarchy
Steps to reproduce : - create a new project- in the Hierarchy try to make a game object a child of another and notice the blue marke... Read more
[UWP] Camera.stereoEnabled returns false with Stereo Display (non head-m...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build project on .NET or IL2CPP backend4. Build VS soluti... Read more
BakeMesh / BakeTrailsMesh crashes if update jobs are running
Simply add system->SyncJobs(false) to BakeMesh and BakeTrailsMesh functions Read more
Obsoleted network types cause TypeLoadExceptions in Playmaker dll
When importing Playmaker from the Asset Store in 2018.2, script upgrader kicks in and triggers an API update.Afterwards, a lot of er... Read more
[WINDOWS] Build's Date Modified is set incorrectly when new build is cre...
How to reproduce:1. Open given Unity project2. Enter "SampleScene"3. Go File -> Build Settings.. -> Build and make a build4. W... Read more
[Profiler] Incorrect processes are assigned to coroutines in CoroutinesD...
To reproduce:1. Open user's attached project "CoroutineTest.zip", scene "test"2. Make sure Profiler window is visible and VSync grap... Read more
[Editor] NullReferenceException on opening import settings of preset
NullReferenceException is thrown on console While opening import settings of preset Steps to Reproduce:1. Create a new project.2. Cr... Read more
[iOS][Simulator] UnityEngine.iOS.DeviceGeneration always returns 'Unknow...
Steps to reproduce: 1. Open attached project2. Switch to iOS and make sure 'Target SDK' is set to 'Simulator SDK' in player settings... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS