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Unity crashes when executing ScreenCapture.CaptureScreenshotAsTexture() ...
Reproduction steps:1. Download and open "1033787repro.zip" project2. Press Play button-- Notice that editor crashes Reproduced with:... Read more
Post process Bloom effect disappears and albedo color is ignored after c...
How to reproduce:1. Open attached Unity project "Learning_SceneTransition_002"2. In Project window select Assets --> Materials --... Read more
[XR] No default AR SDK is selected when project created using "[XR] AR S...
No default AR SDK is selected when project created using "[XR] AR Sample" or "[XR] AR Basic" Project Template Steps to Reproduce:1. ... Read more
WPF app begins to consume GPU 47% and CPU 26% after hiding UnityPlayer
Reproduction steps:1. Download user's project and open "Framework.sln" in Visual Studio2. Change Win32WinodwHost Path (Unity3DInWPFD... Read more
Crash when changing Spline Control Points for a Sprite Shape Controller ...
To reproduce: 1. Open the project, attached by the user (SpriteShapeBug.zip)2. Open the "Proc" scene3. Select the Grass object and p... Read more
[2018.2] Project version is set to 2018.1.0b6 when creating a new project
Steps to reproduce:1. Open 2018.2.0b3 or higher2. Create new project3. Inspect /ProjectSettings/ProjectVersion.txt Expected: m_Edito... Read more
Alphas Blend shader looks pink on Android GLES2.0
To reproduce: - download attached project and open the scene there- notice the material looks okay- build&run for Android using ... Read more
Screen.SetResolution set to FullScreenMode.MaximizedWindow does not keep...
Reproduction steps:1. Open the attached project "change-mode.zip";2. Go to the build settings and build the project for MacOS;3. Run... Read more
[Text Mesh Pro] "Does not exist in the current context" Error appears on...
Text mesh on pro throws does not exist in the current context error on launch Steps to Repro:1. Open attached project2. Observe cons... Read more
PrebuildSetupAttribute cannot find types in arbitrary assemblies
PrebuildSetupAttribute (and probably PostBuildCleanup too) cannot find their target types if the types are not in a specific list of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS