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System.Configuration.ConfigurationErrorsException: Failed to load config...
Using works fine in editor, but on device (iOS / Android) we are getting the error below. Looks like others have encountered this (h... Read more
Editor crashes on switching graphics API from DirectX 12 to other APIs w...
Editor crashes on switching graphics API from DirectX 12 to other APIs when memory is reallocating Steps to repro:1. Open attached p... Read more
[Shuriken] Trail Renderer doesn't disappear when gameobject is dragged
Trail Renderer doesn't disappear when gameobject is dragged Steps to Reproduce:1. Create an Empty GameObject2. Add TrailRenderer Com... Read more
[PLM] Instances don't cast shadow after creating a new Area Light
Steps for reproduction:1) Create a new scene2) Create a lightmap static cube and a plane3) Delete all the lights4) Create a new Area... Read more
Built-in icons assigned to a GameObject are set back to the default icon...
How to reproduce:1. Add an empty GameObject to the scene2. Change the Icon to a green label in the inspector3. Close Unity4. Open th... Read more
[Shuriken] "ArgumentException" is thrown on console when editing points ...
"ArgumentException" is thrown on console when editing points on the line in "LineRenderer" component Steps to Reproduce:1. Create a ... Read more
"Root Asset with id 0 not valid!!" Error occurs on upgrading a project f...
Error occurs after upgrading a project created with 5.5 to 2018.1 to 2018.2.0b2 Unity version Steps to Repro:1. Create a new project... Read more
[WebGL][Chrome] game freezes after switching the browser tabs
To reproduce: 1. Open the project, attached by the user (link in the edit)2. Build and run for WebGL3. In the build, switch the tabs... Read more
[PLM] Converged lightmap results are not cached
In Progressive Lightmapper, converged lightmaps with Auto mode enabled are not written to GI cache. Therefore all the lightmaps need... Read more
Deadlock on Application.Quit when using DSP audio in Windows build
How to reproduce:1. Open user-submitted project (ProceduralAudioBug_IL2CPP.zip)2. Open scene "SampleScene.unity"3. Build for Windows... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS