Search Issue Tracker
Not Reproducible
Votes
4
Found in
2018.1.0f2
Issue ID
1034716
Regression
Yes
Built-in icons assigned to a GameObject are set back to the default icon when restarting Unity
How to reproduce:
1. Add an empty GameObject to the scene
2. Change the Icon to a green label in the inspector
3. Close Unity
4. Open the project again
Expected result: The green label is visible in the Scene View
Actual result: The green label is not visible and is set to the default Icon in the Inspector
Reproducible with: 2018.1.0a5, 2018.1.0f2, 2018.2.0b3
Not reproducible with: 2017.1.3p4, 2017.2.3f1, 2017,4,3f1, 2018.1.0a4
Note: Having a script with a built-in Icon in the project fixes the problem
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
jwalden
Oct 17, 2018 19:30
Yep having this problem also.
allagance
Aug 01, 2018 03:38
Another workaround would be to switch scenes and the edited icon will return.