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MSAA-related seams in geometry/backface edges peeking through
Steps to reproduce:1. Open either of the attached projects (819524-MSAABug if using pre-2018.1, 1036833-MSAA_Bug_2018 if using 2018.... Read more
Vulkan build crashes on launch for Linux
Vulkan build crashes on launch for Linux Steps to reproduce1) Create new project2)Player settings > Other settings > Select on... Read more
Errors are thrown when model's "Scale Factor" is a high value and the In...
How to reproduce:1. Open attached project "ScaleFactorErrors.zip" and scene "SampleScene"2. In Project window, select "Ball" object3... Read more
Particle bounds are too small when emitting long meshes
How to reproduce:1. Open attached project "Particle_Bounds_Bug.zip" and scene "BoundsTest"2. In Hierarchy window, select "Emit Cylin... Read more
Editor crashes when adding a script with a UI component requirement to a...
How to reproduce:1. Open the scene "NewScene" from my attached project "New Unity Project.zip"2. Select "Parent" GameObject and from... Read more
VideoPlayer.Prepare() causes error: Assertion failed: Assertion failed o...
How to reproduce:1. Open the attached project2. Open the "test" scene3. Press Play4. Press "RepeatClick" button Actual result: Video... Read more
[.NET 3.x] Editor crashes when using covariants
Steps to reproduce:1. Open user attached project2. Switch editor back to 3.x scripting runtime version3. Attach 'BustedScrip.cs' to ... Read more
Editor crashes on removing or adding Rect transform component when Halo ...
Editor crashes on removing or adding Rect transform component when Halo or Lens Flare component is attachedSteps to Repro:1. Open th... Read more
[Memory] Memory usage increases and stays in use each time the Scene Vie...
How to reproduce:1. Create a new Project2. Undock the Scene View Window3. Open the Task Manager and highlight Unity4. Resize the und... Read more
[Scripted Importer] The wrong type of field is created for Enumerations ...
How to reproduce:1. Open attached project "repo_1036639"2. Select "Sample.bug1" inside Project window3. Inside Inspector window look... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS