Search Issue Tracker
Memory is allocated but nothing happens when duplicating Values with the...
How to reproduce:1. Open any project2. Select a GameObject in the Hierarchy3. Select any value shown in the Inspector4. Hold down th... Read more
"You must exit play mode to save the scene!" Error is thrown instead of ...
How to reproduce:1. Open any project2. Modify the Scene3. Enter Play Mode and make Scene and Game Views not visible, but do not clos... Read more
"Frame Selected" and "Lock View to Selected" broken in subscenes (Windows)
On Windows 10, the "Frame Selected" feature triggered by pressing F and the "Lock View to Selected" feature triggered by pressing Sh... Read more
"DX11 Could not switch resolution" error in Windows Standalone Player af...
Steps to reproduce:1. Open the attached user's project "UnityTestSwitchResolutionDX11.zip"2. Download the attached "unitywin.zip" an... Read more
Moving Cinemachine Camera parented to Cinemachine Brain causes non deter...
Reproduction Steps:1. Open attached project "CinemachineBug.zip" and scene "SampleScene"2. In Hierarchy window, select the "Cinemach... Read more
There are artifacts in the Build when "Load texture data on demand" is e...
How to reproduce:1. Open the attached project "load-texture-data-on-demand-bug.zip"2. Open Edit>Project Settings...3. Enable Edit... Read more
Editor freezes when inserting a bug number to the array of points in “Ha...
How to reproduce:1. Open the user’s attached “DrawAAPolyLineBug.zip” project2. In the Hierarchy window, select “DrawAAPolyLineBug” G... Read more
Depth surface errors appear when using render scale and a second camera
How to reproduce:1. Download and open the attached "RenderScaleSecondCamera" project2. Open "SampleScene" scene3. Enter Play mode4. ... Read more
Unable to type "#" when using the Assets context menu search bar
How to reproduce:1. Create and open a new Unity project2. Right-mouse-click on the Assets folder in the Project window3. Type "#" in... Read more
Crash on Material::GetShader when the cache is pointing to an invalid ma...
The text cache cleanup was tied to the GFXDevice cleanup, executing every domain reload. This behavior was modified at some point, r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed